About Me :
In all honesty, one of my earliest inspirations was Edmund McMillen. Watching The Binding of Isaac evolve from it's beginnings as a Flash game to a fully rebuilt experience with multiple DLCs just sparked something in me. Seeing that progression throughout many years made me want to create a game of my own, somehow, some way.
One of my favorite projects so far was a small collaboration with a friend where we created a very rough card game inspired by Legends of Runeterra. The goal was simple: reduce the other player’s HP to zero. It wasn’t polished, but it was ours.
If there’s one thing consistent across my work, it’s my persistence. Doesn't matter how much it frustrates me even if I have to stay up at 4am for it, I keep trying to learn more from each mistake. I keep pushing. Every mistake is a lesson. I’m drawn to this kind of process because I genuinely enjoy watching hard work turn into something tangible... something I can be proud of. It might not always be the most efficient approach, but it’s something real tome that keeps me on track. I will admit though, I can be messy. Projects sometimes get scattered, and deadlines aren’t always my strong suit. But I always walk away with something to show for it and something that I can always build on.
