About Me :
In all honesty, One of my earliest inspirations has to come from Edumnd McMillen. Having started from The Binding Of Isaac Flash, I watched it get rebuilt, grow and exand with dlc's and watching it's progression started rolling the ball on me wanting to create a game or so somehow, some way. One of my favoirte works was with a small project with a friend making a sort of very rough acrd game like Legends Of Runeterra with the objective being to beat the other players setting their HP to 0. A consistent element between me and my works are that I keep trying again and again and again. doesn't matter how much it frustrates me for if I have to stay up at 4am for it, I keep trying to learn more from each mistake. I gravitated to this pace out thought simply because I really enjoy seeing hard work pay out, time and effort turning to something im proud of, may not be the most efficient but its a way I get the work done. Only issue I keep running up to is that im a very messy person so I may have one work here and another hidden elsewhere, Deadlines haven't been my proudest feat but atleast I have something tangible to show/work with.
